Services / Eclipse Holdings Group

We build the app. You watch it ship.

Mobile, desktop and web applications, built on time-and-materials terms by a small Belgian studio. This page is for the reader deciding what kind of help they actually need — a product built from nothing, an application extended or rescued, a desktop tool replacing manual work, or a delivery process that keeps running after launch.

Blueprint drawing of a workbench with a phone and a laptop connected on a matte worktop

One codebase, one release pipeline, one team keeping it current — shown here as the draughtsman draws a stack before a sprint starts.

Brussels · time & materials

What you are deciding

Four situations, and each one points at a different service

Most conversations start with a version of one of these. Reading them first makes the rest of this page shorter: you will know which chapters apply and which you can skip, and we can start the first call at the right level instead of spending it on discovery.

A product built from nothing

You have a problem worth solving and no software yet. Start at scoping, then mobile, desktop or web depending on where the work actually happens.

An application extended or rescued

Something exists and works, partly. This is usually integration, backend work, or a release process that no one can run reliably.

A desktop tool replacing manual work

Printing, scanning, offline operation, long shifts in front of a screen. Desktop software earns its place where the browser cannot reach.

A delivery process that keeps running

The build was the easy part. OS updates, dependency upgrades and error triage need an arrangement of their own after launch.

Start here · scoping and MVP definition

Product scoping and MVP definition

The scoping phase turns an idea into something a developer can build against. We map the user roles, the main flows, and the rules that decide what happens when something goes wrong — because those rules are where most projects quietly grow.

You leave with a written scope, a screen inventory and a build sequence. For an MVP, we also draw a hard line around the first release: what has to work on day one, and what can wait until there is real usage to learn from. Belgian clients often want the first version in front of staff quickly, so the line tends to be drawn tight.

What you leave the phase with

  • Written scope

    Roles, flows and failure rules, in one document your team can read and disagree with.

  • Screen inventory

    Every screen the first release needs, and the ones deliberately left out.

  • Build sequence

    What gets built first, second and third — and what depends on what.

What gets built

The build services, one per platform decision

Reading order matters here. If your users are on phones, start at mobile. If the job runs on a counter desk with a printer, start at desktop. If the audience is unknown and partly internal, web is often the front end to the same backend — and that changes what the mobile build costs.

Mobile app development

Most mobile work here is one codebase for iOS and Android. React Native with Expo is our default choice because it handles builds, updates and store submission with less native overhead, and it pairs cleanly with the release automation we run. Flutter is the alternative when the interface leans on custom animation, or when the team wants a single language across front end and backend. Either way you get installable test builds during development, not a slide deck.

Desktop application development

Desktop software is the right answer when the job involves local hardware, offline operation, or long working sessions. We build with Tauri for a small binary and web technology on the interface, or with Avalonia when the surrounding environment is .NET and internal IT will maintain the code later. Both produce installers for Windows, macOS and Linux from one project. Common cases are label and receipt printing, scanner integration, and administrative tools that must run without a reliable internet connection.

Web application development

Web applications suit external audiences and unknown devices, and they are often the front end to the same backend as the mobile product. That matters for cost: one set of business rules in one place beats two implementations that drift apart. We build for the browsers your users actually have, including the older ones still running in some corporate environments, and we handle authentication, roles and reporting as part of the same scope.

Cross-platform delivery and shared code

Shared code is a cost decision before it is a technical one. One codebase means one set of bugs, one release process and one team to keep it current. It also means accepting some compromise: platform-specific behaviour has to be handled deliberately rather than assumed. We use the phrase shared business logic carefully, because sharing the rules is usually more valuable than sharing every screen. Where a platform genuinely needs its own implementation, we say so and scope it separately.

Behind the interface

Backend, integrations and the releases that keep coming

These are the three chapters that decide whether a feature is still working a year after it launched. They are rarely the reason a client calls us; they are often the reason a client stays.

Backend and integrations

Almost every project integrates with something that already exists: an accounting package, an ERP system, a CRM, a payment provider, or an internal API with documentation from another decade. We build the backend with Supabase when the team wants an open, SQL-based layer they can inspect, or with Firebase when speed to first release matters most and the data model is straightforward.

Integration work is estimated honestly, because it is where schedules slip. We will tell you what we do not yet know before we quote it.

Release automation and CI/CD

We set up automated build and release pipelines with Fastlane and GitHub Actions. The result is a process where a release is a defined sequence rather than a person remembering the steps. Version numbers, build variants, store metadata and test runs are all handled the same way every time.

If your team has its own pipeline or a preferred CI provider, we work with it rather than around it. Handing over a pipeline you can run without us is a good outcome for both sides.

Testing and quality assurance

Testing is layered: unit tests for business rules, automated UI runs for critical flows, and a device matrix through Firebase Test Lab for the realities of hardware and OS versions. Then a person uses the build. Cross-platform code can behave differently on a five-year-old Android handset than on a current one, and the only way to know is to run it there.

Blueprint drawing of a hand holding a tablet over a stack of circuit boards on a bench
The test build you can install on your own devices — not a slide deck, and not a screen we never touched on real hardware.

After launch

Support and maintenance plans

Support after launch is scoped as its own arrangement, not buried in the build contract. It covers OS and store updates, dependency upgrades, error triage from Sentry monitoring, and a defined allowance of smaller changes. You can take the plan, run maintenance in-house, or ask us to hand over cleanly with documentation. All three are legitimate outcomes.

01 · Monitoring

Sentry error triage

Real crash reports arrive with the stack they happened on, and we sort them into what breaks a user today and what can wait a week.

02 · Patching

OS and dependency upgrades

Apple, Google and the frameworks you depend on ship changes on their own schedule. Keeping up is what keeps the app in the stores.

03 · Cadence

Release rhythm

Small changes go out on a predictable cadence rather than piling up into one risky update every six months.

04 · Access

A named person to call

Small studio, small rota. You get a person who knows your codebase, not a queue number.

What working with us looks like

Time and materials
We bill the hours we work and the materials we buy. No fixed-price theatre where every surprise becomes a negotiation.
Workshops in Brussels
You are welcome at the desk in Elsene for scoping, sprint reviews and hand-over sessions — visiting the workshop is part of the deal.
Hand-over is a real outcome
Documented, tested, and written down so your own team can take the code forward if that is what you want to do.

Where to start

Tell us which situation is yours

A short email describing what exists today, who uses it and what is not working is usually enough for us to say which service applies and what a first phase would look like. We answer within a working day, Monday to Friday, 9:00 to 18:00 Brussels time.

Reach the studio

  • Email

    [email protected]
  • Telephone

    +32 478 97 82 11
  • Studio

    Uitbreidingsstraat 32, 1050 Elsene, Brussels-Capital Region, Belgium

  • Working hours

    Monday to Friday, 9:00 AM – 6:00 PM